Hop Hop Away is a puzzle action mobile game about the abused bunnies living in the EVOL circus. Help the bunnies on their journey through 4 different environments as they escape from the EVOL circus and the cruel ringmaster to reach their promised land; The Happy Farm. Players must solve each level’s puzzle to help […]Read more "Hop Hop Away (Level Design)"
Curse of Mermos is a free, lighthearted hack and slash game with fast paced action and challenging combat. Players wield the Hammer of Horus or shoot the Crossbow of Neith to defeat hordes of monsters in the tomb of Ebo. The game features unlockable abilities and skill upgrades for personalized combat. Special game modifiers allow […]Read more "Curse of Mermos (3D Modeling)"
The Ruins of Union is a game environment project that was part of an assignment in my course at Twofour54 Gaming Academy, the aim was to create a game environment that would be seen from a First Person Perspective. So I set out to create a game environment that is in an outdoor setting and in […]Read more "Ruins of Union (Environment Art)"
In Scott the PolterGeist you play as the ghost Scott and your objective is to keep all intruder that are breaking into his mansion from steeling Scott’s treasures by scarring them away, but you must not let them see you or you’ll loose one of your three lives, instead you must use thing around you like slamming […]Read more "Scott the PolterGeist (Game Design & 3D Modeling)"
In Time Twist you play as Johnson who is running from the Antivirus System and escape the Virtual World Operating System. On the way you must overcome different types of obstacles, you can do that by using your ability to manipulation time and slow down everything around you. Story Johnson was a computer scientist that work […]Read more "Time Twist (Game Design)"
The Gameplay Scripting unit was the one I was most excited for, I had never done programming or scripting before and I was eager to learn it and see how well I can do it. And so we spent the first couple of weeks doing simple exercise in C# MonoBehaviour to create small games in the […]Read more "Gameplay Scripting"
For the Game Literacy unit we were divided into three groups and each group were asked to create a full-fledged board game from scratch in the period of three months. We were given the following two guidelines that we had to follow while create the board game: The board game has to be for 2 player or more A game […]Read more "Game Literacy: Saving Olympus"
For the Level Design unit we were asked to create an Unreal Tournament 3 Deathmatch Level using the Unreal Development Kit. I this assignment I went through a lot of iterations till I got to a good design that was balance and had a good game flow. Research and Reference At first I […]Read more "Level Design: Ion Canon Facility"